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| | Techniques | |
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Carnage Admin
Posts : 208 Join date : 2015-04-07
| Subject: Techniques Mon Dec 14, 2015 2:31 pm | |
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Techniques
With multiple attempts in order to obtain strength in skills you will be compelled to spend EXP on your individual abilities, fighting professions as well. In the beginning process of creating a technique, you need to train and obtain Aura Points, you also need to make sure you have the correct amount of EXP to obtain the skill. Whether it's in-shop or a custom technique. Now into further detail, Aura points ONLY earn you access to special skills that are energy based. Before you obtain an aura technique, you need to earn the the correct amount that is required to register the skill. If you wish to increase the aura's technique strength, AP and, or EXP has to be constantly spent in order to upgrade it. It is important to make a technique that is related to your character rank or below it.
What this means is, if you are a rank 3 character, don't make a technique that's above it. You're only permitted to make, or purchase something equal to your level or below it. Now, for physical techniques, such as fighting styles, you don't need to worry about AP. The only thing you will focus on is the amount of EXP you need to spend. Whether it's in-shop or a custom technique you thought of, it only requires EXP. Depending on your character's strength, they can add their own natural physical damage magnitudes to the physical technique they have registered or bought. YOU CAN ONLY APPLY YOUR CHARACTER'S NATURAL PHY DMG TO A PHYSICAL TECHNIQUE IF YOUR CHARACTER POSSESS THE DMG.)
Listed below you will see the various requirements for each rank the RPG has to offer - based on the information you'll know what goals you need to work towards in order to create skills and upgrade them. While reading through each Skill Rank, I would like to set an example so you won't be confused. This example applies to every skill rank you perform. If you invested points for an E rank skill, you must meet the requirements it asks you for. After you have met those requirements, you'll see Aura and Stamina cost. Every time you use an E rank skill - you will lose a specific amount of aura and stamina, no matter what the category is. The costs and requirements are set for every rank.
You can use this as a guide when making new things that pertain to combat. Finally, aura cost only takes action when you make use of your aura/chi based techniques. Stamina cost only takes affect when you use a technique that doesn't require aura. Stamina cost will always be spent on moves that pertain to your fighting profession. AURA and PHY DMG are two different types of DMG you can perform during combat. If it's aura related you will use the aura damage and if it's physically related, then you will use the Physical damage. Before you decide to upgrade an ability, make sure your character rank actually matches the upgraded rank you're trying to achieve. A beginner character would have E rank techniques, so forth, and so forth. - Skill Mixing:
Skill Mixing is integrating an aura technique with a fighting style, such as a martial art. These are some of the most powerful techniques within the RPG, because you're taking the set DMG an aura technique can make, and you're applying it with your physical technique damage, which has an addition of your characters natural physical DMG. However, when making these techniques you have to spend aura and exp at the same time, unlike normal techniques where it only requires aura, or EXP. Like the example and guidelines listed below, Skill mixing will follow the same requirements and rules.
Last edited by Carnage on Mon Jan 25, 2016 6:09 pm; edited 8 times in total | |
| | | Carnage Admin
Posts : 208 Join date : 2015-04-07
| Subject: Technique Ranks Mon Dec 14, 2015 2:52 pm | |
| - Example:
Requirements Experience Points: 5xp [For Each Technique] (This means every technique you create that is related to that rank must be 5 XP points. You must use 5XP points to create a new skill, that goes for every E rank technique you make.)
Aura Points: 6 (You must use Aura Points, just like EXP to obtain the skills, let alone create it. You need 6 AP in order to finish making the technique.)
Stamina Cost: 2 (Stamina cost is only related to fighting professions, if it's custom or from the RPG shop, all physical moves that don't require aura will cost a specific amount of stamina points depending on the technique rank. If you're only looking to make an aura ability, then stamina cost is irrelevant, and can be ignored. Even erased. In any case, if you use a fighting profession, that has a special move, then you will lose 2 stamina points every time that move is used.)
Aura Cost: 2 (Aura cost is used for aura/energy related techniques, and not ones that require stamina. If you're not looking to create a technique that involves aura, then either leave it blank or erase it.)
PHY Damage Magnitude: 1 (Physical damage magnitude is for physical moves that revolve around stamina, if you aren't creating a special fighting profession move, then leave this blank, or erase it.)
Aura Damage Magnitude: 2 (Aura damage magnitudes revolve around aura techniques the require spiritual energy. If you aren't making an aura technique, leave this blank, or erase it.)
- E Rank:
When you create E - S rank techniques, there are mandatory guidelines/rules you have to follow. Mods will check your bios to see if you are eligible or not to create the techniques.
Requirements Experience Points: 5xp [For Each Technique] AP: 6 Stamina Cost: 2 Aura Cost: 2 PHY Damage Magnitude: 1 Aura Damage Magnitude: 2
•E-rank is the weakest of all, but the very origin of your power. •To obtain an E Ranked Technique, one must have experience points (XP) equal to 5. You will have to train your technique once it has been acquired. •To use E Ranked Techniques, you must have the required aura Points for your character.
- D Rank:
Requirements Experience Points: 10xp [For Each Technique] AP: 15 Stamina cost: 4 Aura Cost: 3 PHY Damage Magnitude:2 Aura Damage Magnitude: 3
•D rank, a weaker rank with bearable damage. •To obtain a D Ranked Technique, one must have experience points (XP) equal to 10. You have to train the technique. •To use D Ranked Techniques, you must have the required AP for your character.
- C Rank:
Requirements: Experience Points: 20xp [For Each Technique] AP: 25 Stamina cost: 5 Aura Cost: 4 PHY Damage Magnitude: 3 Aura Damage Magnitude: 4
•C rank is a weak rank, and for most the starting point of their powers. These are some basic skills that one may improve as they continue their journey. •To obtain a C Ranked Technique, one must have experience points (XP) equal to 20. You must train your technique(s) •To use C Ranked Techniques, you need to have the required AP for your character. •Must have a character level that is related to a C rank title.
- B Rank:
Requirements Experience Points: 50xp [For Each Technique] AP: 55 Stamina cost: 6 Aura Cost 5 PHY Damage Magnitude: 4 Aura Damage Magnitude: 5
•B rank, the third strongest ranked in the techniques are considered strong and strategic. These are the common, yet powerful techniques used by known people. •To obtain a B Ranked Technique, one must have experience points (XP) equal to 50, training is required. •You must have the required AP for your character. •You need to have a character title related to B rank.
- A rank:
Requirements: Experience Points: 70xp [For Each Technique] AP: 75 Stamina cost: 7 Aura Cost 6 PHY Damage Magnitude: 5 Aura Damage Magnitude: 6
•A ranked techniques are the second strongest of all, they have a fairly high destructive power and are able to take down powerful opponents. The defensive powers are also great enough to protect huge incoming attacks. Only real men and women are able to hold such power. •To obtain an A Ranked Technique, one must have experience points (XP) equal to 70, training must be done. •To use A Ranked Techniques, you must have the required AP for your character. •You need a character title related to A rank.
- S rank:
Requirements Experience Points: 100xp [For Each Technique] AP: 115 Stamina cost: 8 Aura Cost: 7 PHY Damage Magnitude: 6 Aura Damage Magnitude: 7
•It is the highest and most skilled Technique one can have, The destructive or defensive power is greater than all other ranks. Only highly powerful and trained people in the world are able to master such techniques. •To obtain an S Ranked Technique, one must have experience points (XP) equal to 100. You have to train to use such skills. •To use S Ranked Techniques, you must have the required AP for your character. •You must have a character title related to S rank.
- SS rank:
Requirements Experience Points: 130xp [For Each Technique] AP: 135 Stamina cost: 9 Aura Cost: 8 PHY Damage Magnitude: 7 Aura Damage Magnitude: 8
•It is one of the highest and most skilled Techniques one can have, The destructive or defensive power is greater than all other ranks. Only highly powerful and trained people in the world are able to master such techniques. •To obtain an SS Ranked Technique, one must have experience points (XP) equal to 130. You have to train to use such skills. •To use SS Ranked Techniques, you must have the required AP for your character. •You must have a character title related to SS rank.
- Z rank:
Requirements Experience Points: 150xp [For Each Technique] AP: 155 Stamina cost: 10 Aura Cost: 9 PHY Damage Magnitude: 8 Aura Damage Magnitude: 9
•It is one of the highest and most skilled Techniques one can have, The destructive or defensive power is greater than all other ranks. Only highly powerful and trained people in the world are able to master such techniques. •To obtain an Z Ranked Technique, one must have experience points (XP) equal to 150. You have to train to use such skills. •To use Z Ranked Techniques, you must have the required Ap for your character. •You must have a character title related to Z rank.
- rank 1:
Requirements Experience Points: 170xp [For Each Technique] AP: 175 Stamina Cost:11 Aura Cost: 10 PHY Damage Magnitude: 9 Aura Damage Magnitude: 10
•It is one of the highest and most skilled Techniques one can have, The destructive or defensive power is greater than all other ranks. Only highly powerful and trained people in the world are able to master such techniques. •To obtain an 1 Ranked Technique, one must have experience points (XP) equal to 170. You have to train to use such skills. •To use 1 Ranked Techniques, you must have the required AP for your character. •You must have a character title related to 1 rank.
- rank 2:
Requirements Experience Points: 190xp [For Each Technique] AP: 195 Stamina Cost:12 Aura Cost: 12 PHY Damage Magnitude: 10 Aura Damage Magnitude: 11
•It is one of the highest and most skilled Techniques one can have, The destructive or defensive power is greater than all other ranks. Only highly powerful and trained people in the world are able to master such techniques. •To obtain an 2 Ranked Technique, one must have experience points (XP) equal to 190. You have to train to use such skills. •To use 2 Ranked Techniques, you must have the required AP for your character. •You must have a character title related to 2 rank.
- rank 3:
Requirements Experience Points: 200xp [For Each Technique] AP: 215 Stamina Cost:13 Aura Cost: 13 PHY Damage Magnitude: 11 Aura Damage Magnitude: 12
•It is one of the highest and most skilled Techniques one can have, The destructive or defensive power is greater than all other ranks. Only highly powerful and trained people in the world are able to master such techniques. •To obtain an 3 Ranked Technique, one must have experience points (XP) equal to 200. You have to train to use such skills. •To use 3 Ranked Techniques, you must have the required AP for your character. •You must have a character title related to 3 rank.
Last edited by Carnage on Mon Jan 25, 2016 6:08 pm; edited 3 times in total | |
| | | Carnage Admin
Posts : 208 Join date : 2015-04-07
| Subject: Ranges Thu Dec 24, 2015 4:42 pm | |
| Technique Ranges
- Self - Techniques that affect your body, or techniques that simply will not go far.
- Very Close - Within 2 meters
- Close - Within 1 - 3 meters
- Short - Within 1 - 5 meters
- Mid - Within 6 - 10 meters
- Long - 11 - 100 meters
- Very Long - 101+ meters
Self: All ranks can perform self-techniques. Very Close:Ranks E - C reach these ranges. Close:Ranks C - B reach these ranges. Short: Ranks B - A reach these ranges. Mid: Ranks A - S reach these ranges. Long: Ranks SS - Z reach these ranges. Very Long: Ranks 1 - 3 reach these ranges. | |
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